﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.ResourceRequest
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.InteropServices;
using UnityEngine.Scripting;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Asynchronous load request from the Resources bundle.</para>
  /// </summary>
  [RequiredByNativeCode]
  [StructLayout(LayoutKind.Sequential)]
  public class ResourceRequest : AsyncOperation
  {
    internal string m_Path;
    internal System.Type m_Type;

    protected virtual Object GetResult() => Resources.Load(this.m_Path, this.m_Type);

    /// <summary>
    ///   <para>Asset object being loaded (Read Only).</para>
    /// </summary>
    public Object asset => this.GetResult();
  }
}
